Humble Beginnings… Kind of..?

When I got my degree in Game Art at GLR, it was really mostly 3D-art.
After that, I’ve moved more into 2D-art, wanting to improve my illustration and concepting abilities.

Even later, I also started liking making things do something, making me pivot towards development as well.

Despite all of that, 3D-art still has a special place in my heart and I enjoy doing so many aspects of it, from modeling to sculpting to retopologizing, unwrapping and texturing.
I’ve even done some light rigging.

You can see some of my 3D-work on this page.

“U Blade“

3D model I made to get some practice doing sculpting, retopo and hand-painted texturing again.

Original concept by Mr U. on Artstation (click the concept art to see the page)

Sculpted in Z-Brush, retopologized in Maya, final visuals displayed in Unity.

The final visual contains one blade with an unlit shader and one with a customized toon shader.

Z-Brush sculpt of the blade

2K texture map, fully painted in Photoshop

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Digital Painting